Utilities in RiotBlossom
Public utilities are also offered for use in RiotBlossom!
Mappers and converters are included to get the raw or converted values of the aforementioned types in the previous section.
These are used internally for projecting values when making requests to the Riot APIs.
LeagueDivisionMapper
LeagueQueueMapper
LeagueTierMapper
LorRegionMapper
TftLeagueQueueMapper
PlatformMapper
PlatformToRegionConverter
PrettyPrinter
RegionMapper
ValRegionMapper
LeagueDivisionMapper
Maps a LeagueDivision
enum to a string representation used for the Riot API.
// => "I"
LeagueDivisionMapper.GetValue(LeagueDivision.I);
LeagueQueueMapper
Maps a LeagueQueue
enum to a string representation used for the Riot API.
// => "RANKED_SOLO_5x5"
LeagueQueueMapper.GetValue(LeagueQueue.RankedSolo5x5);
LeagueTierMapper
Maps a LeagueTier
enum to a string representation used for the Riot API.
// => "IRON"
LeagueTierMapper.GetValue(LeagueTier.Iron);
LorRegionMapper
Maps a LorRegion
enum to a string representation used for the Riot API. Can also
be done the other way around!
// => "sea"
LorRegionMapper.GetId(LorRegion.SouthEastAsia);
// => LorRegion.SouthEastAsia
LorRegionMapper.FromId("sea");
TftLeagueQueueMapper
Maps a TftLeagueQueue
enum to a string representation used for the Riot API.
// => "RANKED_TFT_TURBO"
TftLeagueQueueMapper.GetValue(TftLeagueQueue.RankedTftTurbo);
PlatformMapper
Maps a Platform
enum to a string representation used for the Riot API. Can also
be done the other way around!
// => "na1"
PlatformMapper.GetId(Platform.NorthAmerica);
// => Platform.Japan
PlatformMapper.FromId("jp1");
PlatformToRegionConverter
Converter for the Platform
and Region
enums.
// => Region.Americas
PlatformToRegionConverter.ToRegion(Platform.NorthAmerica);
PrettyPrinter
Generates a pretty string representation of a data object. This is used for all data transfer objects served by RiotBlossom! :3
PrettyPrinter
is useful for printing objects from the System.Collections
namespace.
Look at how pretty it is!!! :3
var itemDictionary = await client.CommunityDragon.GetItemDictionaryAsync();
string pp = PrettyPrinter.GetString(itemDictionary);
Console.WriteLine(pp);
IEnumerable`1[KeyValuePair`2] [
{
"Key": 1001,
"Value": {
"Id": 1001,
"Name": "Boots",
"Description": "<mainText><stats><attention> 25</attention> Move Speed</stats></mainText><br>",
"Active": false,
"InStore": true,
"From": [],
"To": [
3111,
3006,
3009,
3020,
3047,
3117,
3158
],
"Categories": [
"Boots"
],
"MaxStacks": 1,
"RequiredChampion": "",
"RequiredAlly": "",
"RequiredBuffCurrencyName": "",
"RequiredBuffCurrencyCost": 0,
"SpecialRecipe": 0,
"IsEnchantment": false,
"Price": 300,
"PriceTotal": 300,
"IconPath": "/lol-game-data/assets/ASSETS/Items/Icons2D/1001_Class_T1_BootsofSpeed.png"
}
}
]
There is also a method overload that allows you to set the type label prefix! <3
PrettyPrinter.GetString(itemDictionary, "Items")
RegionMapper
Maps a Region
enum to a string representation used for the Riot API. Can also be
used the other way around!
// => "sea"
RegionMapper.GetId(Region.SouthEastAsia);
// => Region.Asia
RegionMapper.FromId("asia");
ValRegionMapper
Maps a ValRegion
enum to a string representation used for the Riot API. Can also be
used the other way around!
// => "ap"
ValRegionMapper.GetId(ValRegion.AsiaPacific);
// => ValRegion.LatinAmerica
ValRegionMapper.FromId("latam");